Middle Earth (board game)
A boxed set of three Lord of the Rings wargames.
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Games of Middle Earth is a boxed set containing three separate board games, released by Simulations Publications, Inc. (SPI) in 1977. All three are drawn from J. R. R. Tolkien's novel *The Lord of the Rings*. The collection became a strong seller for SPI before it even hit store shelves, and it stayed near the top of SPI's own bestseller chart for roughly two years.
The set includes *War of the Ring*, *Gondor: The Siege of Minas Tirith*, and *Sauron*. *War of the Ring* covers the full sweep of conflicts in the book, from the Fellowship leaving Rivendell to the final fight at Mordor's Black Gates. Howard Barasch and Richard Berg designed it, with graphics by Redmond A. Simonsen and cover art by Tim Kirk. *Gondor* simulates the siege of Minas Tirith from *The Return of the King*, the final volume of Tolkien's trilogy. Rob Mosca designed it, with Simonsen on graphics and Kirk on cover art. *Sauron* recreates the final assault on Mordor at the end of the Third Age (the Battle of the Morannon), where the armies of the West clashed with Sauron's forces. Mosca also designed this one, with the same graphics and cover team.
Inside the box are three hex-grid maps (one per game), die-cut counters for each, and reference sheets. The rulebooks include one for *War of the Ring*, a common-rules booklet for both *Sauron* and *Gondor*, and separate rulebooks for each of those two games covering their exclusive rules.
SPI got a license from the Tolkien Estate in 1976 to make wargames based on *The Lord of the Rings*. The three games came out the following year, and SPI bundled them as *The Games of Middle Earth*. Pre-orders alone pushed it to Number 1 on SPI's Top Ten list four months before its official release. After it launched in November 1977, it remained SPI's top-selling game for nearly two years.
Reviews were mixed. In *White Dwarf* #11, Bill Seligman praised it as one of SPI's most artistic and easiest-to-learn games, but called it one of their least balanced. He found the set disappointing overall, rating it 5 out of 10, and said "Tolkien deserves much better." Writing for the Dutch site *Casus Belli*, Frank van den Bergh liked *War of the Ring* but described *Sauron* and *Gondor* as "clearly lesser games." He admitted they were fun and offered many possibilities, but recommended them only for
- Publisher
- Simulations Publications, Inc. (SPI)
- Year Published
- 1977
- Genre
- Board wargames
- Based On
- The Lord of the Rings by J. R. R. Tolkien
- Number of Games
- 3
- Designers
- Howard Barasch, Richard Berg, Rob Mosca
- Graphics
- Redmond A. Simonsen
Lore & Background
In 1976, SPI was granted a license by the Tolkien Estate to produce wargames based on The Lord of the Rings. The following year, it released three individual wargames: War of the Ring, Sauron, and Gondor: The Siege of Minas Tirith. SPI then packaged all three into a boxed set titled The Games of Middle Earth. The set entered SPI's Top Ten list at Number 1 four months before publication based on pre-orders alone, and after its release in November 1977, it remained SPI's bestselling game for almost two years. While earlier licensed games, such as the 1975 'Battle of Helm's Deep' by Heritage Models, had covered specific battles, War of the Ring was one of the first licensed products to attempt covering the entire series of conflicts in The Lord of the Rings, from the Fellowship's departure to the final confrontation at the Black Gates.
Reader's Guide
Games of Middle Earth is significant as one of the earliest licensed board game adaptations of Tolkien's work, and it demonstrated the commercial viability of fantasy-themed wargames. Its pre-order success and sustained popularity on SPI's Top Ten list for two years underscore its impact on the wargaming market of the late 1970s. The set includes three games covering different conflicts from the novels: War of the Ring (the entire war from Rivendell to the Black Gates), Gondor (the siege of Minas Tirith), and Sauron (the battle at the end of the Second Age). Reception was mixed: while praised for its artistry and ease of learning, critics noted imbalance and considered the games only fair, recommending them primarily for devoted Tolkien fans. The set remains a notable artifact of both wargaming history and early licensed fantasy gaming.
Did You Know?
- Games of Middle Earth entered SPI's Top Ten list at Number 1 four months before publication based on pre-orders alone.
- The set contains three games: War of the Ring, Gondor: The Siege of Minas Tirith, and Sauron.
- War of the Ring was the first licensed product to attempt to cover the entire series of conflicts in The Lord of the Rings.
- The cover art for all three games was done by Tim Kirk.
From School Prefect to Fantasy Icon
Robert Harris originally conceived Talisman as a personal project for his own enjoyment and that of his friends. The initial premise contained no fantasy elements at all; the goal was nothing more than becoming the head boy at a school for boys. Harris reimagined the entire theme around a high-fantasy setting, christened the project Talisman, and secured a royalty-based publishing deal with Games Workshop. The finished product was first unveiled to the public at Games Day in 1983. The title itself is tied to a core mechanical rule: only a character holding a Talisman card may cross the Valley of Fire, the gateway separating the Middle Region from the Inner Region. After the third edition reached shelves, Games Workshop purchased Harris's remaining financial stake in the title outright. Despite its modest origins as a pastime among friends, Talisman went on to move more than 800,000 copies by the year 2000, cementing its place as a genuine commercial success in the board game world.
Three Regions, One Crown
Talisman is structured around three concentric zones on the board: the Outer, Middle, and Inner Regions. Players begin in the Outer Region and must push progressively inward, with the ultimate aim of claiming the Crown of Command at the board's center. To get there, a character must pass through the Valley of Fire, and the game's eponymous rule dictates that only a hero in possession of a Talisman card may make that crossing. Each player selects a hero at the start, choosing from characters that all begin with four lives and one bag of gold but differ in their Strength and Craft levels and special abilities. Turn play involves rolling a die, moving the token, and following whatever instruction the landing space provides. Those spaces can trigger events, force encounters, or dispense Adventure cards that may be events, encounters, places, or treasure. Some of these cards remain on the board for other players to discover on later turns. Once a character reaches the Crown of Command, they may cast the Command Spell, stripping one life from every opponent with each successful casting. The game ends only when all rival players have lost every last life.
Expansions That Stretched the World
Between 1986 and 1993, Games Workshop released a series of expansions that dramatically broadened Talisman's scope. The first, simply called the Talisman Expansion Set, added new locations, characters, and Adventure cards, while some sets introduced new spells and objects, and a few even let characters bypass the Valley of Fire entirely. Talisman The Adventure provided rules clarifications, alternative endings, and provisions for up to twelve players. Talisman Dungeon (1987) introduced a second board laid out in a spiral leading to a central Treasure Chamber; players entered through dungeon entrances on the main board, navigated traps and creatures, and were returned to the main board via a die roll. The dungeon could also be played standalone as a race to the center. Talisman Timescape (1988) was a notable departure, loosely drawing on the Warhammer 40,000 science-fiction universe, adding a board representing a chain of linked dimensions with new sci-fi heroes and objects. Talisman City (1989) replaced the single city space with an entire city board featuring shops and the threat of arrest warrants. The final expansion, Talisman Dragons (1993), added dragon-themed cards and heroes.
A Long Road Through Editions and Publishers
Since its 1983 debut, Talisman has undergone three major revisions, with the fifth edition arriving in 2024. The publishing history of the title has been notably fragmented across multiple companies and decades. Games Workshop held the original rights and produced the game through the 1990s. From 2008 to 2017, Fantasy Flight Games manufactured Talisman under license from Games Workshop. Beginning in 2019, Pegasus Spiele assumed production of both the core game and all its expansions. As of 2025, the fifth edition is being sold under license from Games Workshop by Avalon Hill. The second edition, which followed the first, made only cosmetic changes: the black-and-white card art by Gary Chalk was colorized, the single folded board was replaced with four interlocking pieces, and the box art switched from a pen-and-ink drawing to a painting by Chris Achilleos. These incremental refinements helped the game maintain its appeal across the 1980s and beyond, contributing to the 800,000-plus units sold by 2000 and ensuring the title would continue to find new audiences through successive publishers.
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Frequently Asked Questions
What is Middle Earth (board game)?
It is a boxed collection of three separate wargames drawn from J. R. R. Tolkien's The Lord of the Rings, published by Simulations Publications, Inc. in 1977.
Who designed the Middle Earth board game set?
The three titles in the box were created by Howard Barasch, Richard Berg, and Rob Mosca for SPI.
What games are included in the Middle Earth boxed set?
The collection contains War of the Ring, Gondor: The Siege of Minas Tirith, and Sauron, each tackling a different stretch of conflict from Tolkien's novel.
How did Middle Earth (board game) perform commercially?
The set was a strong pre-release seller for SPI and held a spot near the top of the company's bestseller chart for roughly two years.
What genre does Middle Earth (board game) fall under?
It is classified as a board wargame set, with all three titles adapting the military and strategic conflicts depicted in The Lord of the Rings.
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