Candamir: The First Settlers
First game in the Catan Adventure series.
Candamir: The First Settlers is a German board game and the first entry in the Catan Adventure series, a line of games sharing a common theme with the Settlers of Catan but not its mechanics. Created by Klaus Teuber, the game was distributed by Kosmos in German and by Mayfair Games in English. Its name and central character derive from the Settlers of Catan novel by Rebecca Gablé.
- designer
- Klaus Teuber
- publisher
- Kosmos (German), Mayfair Games (English)
- series
- Catan Adventure series
- game_type
- Board game
- win_condition
- Place all victory point markers on the board
Lore & Background
In Candamir: The First Settlers, each player takes the role of a settler on the newly settled island of Catan, having lost most of their belongings in a shipwreck. The game details their adventures as they settle in a nearby village. The name Candamir is said to be taken from one of the villagers. The game is played on a rectangular board, one half of which contains a closeup view of the village, where four inhabitants require goods or livestock that players must build with their resources. Completing each good or gathering livestock grants a victory point and possibly other benefits.
Reader's Guide
Candamir: The First Settlers is significant as the inaugural title in the Catan Adventure series, expanding the Catan universe beyond the original Settlers of Catan mechanics. While sharing a thematic setting, it introduces distinct gameplay elements such as character attributes, movement cards, and health management. Players choose from eight character cards (four characters in two genders) with varying strength in four attributes and special abilities, and may create custom characters via an online editor. Movement is controlled by a deck of cards that can trigger hazards, ingredients, or adventures. Reaching a goal may yield experience, equipment, resources, or livestock that grant immediate victory points. Players collect resources to build items for villagers and ingredients for potions to restore vitality; if health reaches zero, a turn is skipped. Trading of resources, ingredients, and potions is allowed. The game is won by placing all of a player's victory point markers on the board.
Did You Know?
- The name Candamir comes from the Settlers of Catan novel by Rebecca Gablé, where Candamir is the main character.
- The game includes four character cards, each with a male and female version on opposite sides.
- If a player's health reaches zero, they must skip a turn to restore vitality.
Origins & Design Heritage
Candamir: The First Settlers occupies a unique position in the board gaming landscape as the inaugural entry in the Catan Adventure series, a line of games that share the thematic world of the classic Settlers of Catan while deliberately departing from its mechanical framework. The title was designed by Klaus Teuber, the same creator behind the original Catan, and saw publication through Kosmos for the German market and Mayfair Games for English-speaking audiences. The game's title draws directly from the Settlers of Catan novel authored by Rebecca Gablé, in which Candamir serves as the protagonist. That same character carries significant narrative weight within the game itself, and the name is reportedly derived from one of the villagers encountered during play. As a German-designed product, Candamir carries the hallmarks of Teuber's design philosophy while expanding the Catan universe into a new genre of tabletop experience, bridging the gap between the resource-management classic and a more narrative-driven adventure format.
The Village & Victory Structure
The narrative premise places every player in the precarious position of a shipwrecked settler who has lost the majority of their possessions and must establish a foothold in a nearby village on the newly colonized island of Catan. The physical playing surface is a square board, and one side presents a detailed closeup of the village where the core tasks unfold. Four distinct inhabitants of that village each demand specific goods or livestock from the players, and fulfilling any one of these requests awards a victory point along with potential additional benefits that vary by villager. Victory in Candamir follows a marker-based system: each player works to place all of their personal markers onto the board, representing the accumulation of enough points to secure their settlement. This straightforward end-condition gives the game a clear target while the varied villager requirements and their associated bonuses create strategic depth in deciding which requests to prioritize and when to invest resources in building versus exploring.
Characters & Exploration
Each participant assumes the identity of a unique character defined by varying degrees of inherent strength across four distinct attributes, complemented by a set of special abilities that set them apart from their peers. The game ships with eight pre-designed character cards, split evenly between two genders with four options each, but Teuber went further by encouraging players to forge entirely new characters through an online character creator hosted on the game's official website. Turn structure presents a fundamental choice: explore and move toward a destination on the board, or stay put and build items for the villagers. Movement is governed by a dedicated deck of movement cards that can introduce natural hazards, useful ingredients, or unexpected adventures along the way. Successfully reaching a destination rewards the player with experience points, equipment that bolsters their own attributes, raw resources for construction, or livestock that immediately converts into a victory point. This exploration-versus-production tension forms the rhythmic heartbeat of every round.
Survival, Health & Trading
Beyond the strategic layer of building and exploring, Candamir layers in a survival mechanic that keeps players constantly aware of their characters' physical condition. Certain encounters on the board can chip away at a player's health, and if that value drops to zero, the character is forced to forfeit an entire turn while recovering vitality. To mitigate this risk, players must gather ingredients scattered across the board and combine them into potions that restore health, adding another resource-gathering priority to an already demanding economy. The game also inherits a tradition from the broader Settlers lineage: open trading. Players may negotiate the exchange of resources, ingredients, and potions with one another at mutually agreed-upon prices, introducing a social and diplomatic dimension to what is otherwise a solo-focused adventure. This trading option means that a player who has a surplus of one material but lacks another can bridge the gap through negotiation rather than being locked out of progress, making interpersonal skill as valuable as any character's special ability.
Gallery

Frequently Asked Questions
What is Candamir: The First Settlers?
It is a German adventure board game that opens the Catan Adventure series. Designed by Klaus Teuber, it was published by Kosmos for the German market and by Mayfair Games for English-speaking audiences.
Who designed Candamir: The First Settlers?
Klaus Teuber created the game as the inaugural title in the Catan Adventure line. While it shares the broader Settlers of Catan theme, it does not reuse that game's mechanics.
How do you win Candamir: The First Settlers?
The objective is simply to be the first player to place all of your victory point markers onto the board. This goal-based structure sets it apart from the resource-collection focus of classic Catan.
Is Candamir: The First Settlers the same as Settlers of Catan?
No, it is a standalone board game that borrows the Settlers of Catan setting but plays with entirely different rules. It belongs to the separate Catan Adventure series rather than the original Catan ruleset.
Where does the name Candamir come from?
Both the title and the central character are drawn from the Settlers of Catan novel by Rebecca Gablé. Klaus Teuber adapted that literary figure as the focal character for the board game.
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